Aug 01, 2006, 03:04 AM // 03:04
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#2
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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was Scourge healing the end of monks?
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Aug 01, 2006, 04:01 AM // 04:01
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Mesmers have anti hex abilities, the only class mesmers should be worried about is their own.
Aside... The Paragon only has 1 anti-hex skill (and it's not even that great), what are you talking about?
Dervishes have 2 anti-hex skills... um...?
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Aug 01, 2006, 04:18 AM // 04:18
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#4
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Mesmers have the ability to remove hexes, Manipulate hexes, Shutdown professions, Interrupt, etc. Yes the dervish and paragons are a real threat to the mesmers.
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Aug 01, 2006, 04:32 AM // 04:32
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#5
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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wow i dont know who has been telling you all of that. i mean come on now think logically. the mesmer can shutdown hexes. so one more class with one or so shutdown abilities isnt going to make a world of change.
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Aug 01, 2006, 08:13 AM // 08:13
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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I would rather say that Paragons and Mesmers have one thing in common : team strategy regulation.
Paragons have the ability of regulating allies' forces while Mesmers regulate opponents' forces.
I don't consider Paragon's regulation as a replacement of (nor a threat for) the Mesmer profession, i see it rather as as complement.
Last edited by Themis; Aug 01, 2006 at 08:16 AM // 08:16..
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Aug 01, 2006, 08:43 AM // 08:43
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#7
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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Just another flavor to play around with. It's nothing dramatic I assure you.
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Aug 01, 2006, 11:27 AM // 11:27
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#8
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Mesmer? No, mesmers have many uses beyond hexing. Hexing, in turn, was weakened with the release of Factions, I don't think Nightfall will either help or hurt any more.
No, the paragon is the end of the bow ranger.
OK, no, not that either, there's still the interrupts and barrage, but R/P w spear >> R/* for damage output. My R/P was comparable to my axe warrior for straight damage, and that's pretty fricking awesome.
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Aug 01, 2006, 11:36 AM // 11:36
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#9
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Avarre does not come to an end, case closed!
The class with the greatest hex defence remains mesmers themselves.
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Aug 01, 2006, 01:16 PM // 13:16
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#10
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Ascalonian Squire
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Phew, thx for the quick replys guys. I read it somewhere on guru, i guess it was just a rumour.
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Aug 01, 2006, 02:43 PM // 14:43
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#11
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Quote:
Originally Posted by Avarre
Avarre does not come to an end, case closed!.
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Perhaps without an internet connexion ?
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Aug 01, 2006, 02:56 PM // 14:56
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#12
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Krytan Explorer
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mesmers when played right are an awesome class and will not be gone as long as guild wars exists !
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Aug 01, 2006, 03:24 PM // 15:24
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#13
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Frost Gate Guardian
Join Date: Feb 2006
Location: Ireland
Guild: [LS]
Profession: Mo/Me
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To me heavy hex builds of the past are gone, there are just too many anti hex skills atm, but mesmers dont just use hexes so its not the end of mesmers, but with expel hexes, convert hexes, 2x inspired hex (these are the most common ofc not all) and now some new hex removals from the new classes, i dont think that hexes will still be in use as much as before for much longer.
But i think the anti warrior hexes will still be used, since they dont have to last all that long, just enough to put off a adren spike.
Oh an about there only being 1 or 2 hex removals on the new class, im pretty sure that the skills they gave for the beta weekend aren't all the skills that they have coming out, there were very few skills and for an example there were no Sythe Elites, to me thats like having no axe/sword/hammer elites, so i think that they are only showing about half the skills that will come out, maybe im wrong but thats what i would think.
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Aug 01, 2006, 08:30 PM // 20:30
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#14
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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*remembers the Assassins to be the end of Mesmers thread with a teary eye*
Yea... we seen those claims before. I think the Gamespy or whatever article was the one that started this whole confusion. They claimed that Paragons will be able to manage hexes very well. Granted there are 15 Paragon skills (10 of which are likely elites) that haven't yet been revealed, this claim seems a bit brave. I mean look at Monks. Count all the hex removers they have available. By all means, a Monk with her whole skill bar dedicated to removing hexes should be the end of all hexing. Will a Monk ever build for that? Highly unlikely. Will a Paragon ever build for anti-hexing? The answer remains the same.
Now, remember the claims that Mesmers will have to radically change their playstyle to "survive" Assasins? Just who is on the surviving end now? Heck, Sins don't even try to mess with Mesmers now, cause they get fried like moths on a lighbulb. You think Paragons will be any different? I carried my classic Surge/Shackwrack denial this weekend when I was playing on my Mesmer. Build I haven't adjusted since Prophecies. It worked perfectly fine. No Dervish or Paragon managed to survive it.
Paragons to be the end of Mesmers... heh.. right... Fear the purple cane!
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Aug 01, 2006, 11:16 PM // 23:16
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#15
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Perfectly Elocuted
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Quote:
Originally Posted by Hella Good
No Dervish or Paragon managed to survive it.
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What kind of losers were you playing?
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Aug 02, 2006, 12:54 AM // 00:54
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#16
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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oh no, I used shackwrack on both the new classes, in the end, they are no different to beat. It's all about the revelation skill of the mesmer, breaking the professions down to their base, and beating them that way
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Aug 02, 2006, 01:26 AM // 01:26
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#17
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Perfectly Elocuted
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Quote:
Originally Posted by Terra Xin
oh no, I used shackwrack on both the new classes, in the end, they are no different to beat. It's all about the revelation skill of the mesmer, breaking the professions down to their base, and beating them that way
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That's assuming that people play them like a warrior, which is not the intention. If a Paragon is geared towards dealing damage, its completely missing the point of playing a Paragon, and is at best, a secondary damage dealer. Shuting down their 'attack' ability, is really only covering 25% of a Pargon's ability. R/P's WERE primary damage dealers, and as such would be subject to shack/wrack, assuming they are not supported and they are stupid enough to attack through it.
Dervish on the other hand is another matter. Were they only able to do Physical damage through attacking with the scythe, I could see it. And no doubt you both played many many people that played them that way. But what you both apparently missed was the PBAoE DD spaming Dervishs that fueled themselves with Mysticism and CoP. They didn't even use Scythes.
Shackwrack, assumes that 1.) the person is going to be attacking constantly 2.) they have no other way of dealing damage 3.) they are unsupported. Works well on warriors and leeroy Assassins. Not so well on melee range damage dealers that don't need to attack to be effective, and ranged characters that really only attack so it looks like they are doing something.
Counter for Dervishes? Snares. If they can't get close, then they can't kill you. Counter for Paragons? Anything that attacks signets. They only have two pips of energy regen, and while Edrain hurts them, they can still retain they effectiveness with a few sigs and Adrenaline skills, but they are dependant on those skills to remain effective.
Last edited by SnipiousMax; Aug 02, 2006 at 01:28 AM // 01:28..
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Aug 02, 2006, 01:50 AM // 01:50
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#18
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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No one here is claiming that Dervishes weren't over the top- they need some tweaking and they will get a fair deal of it. The bottom line is: we will be doing the exact same thing we've always been doing and it will be just as effective as ever; which- mind you- is a bit sad- no new challenges and all, but at least we can take comfort in the rule supreme of the Mesmer class. :-)
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Aug 02, 2006, 01:54 AM // 01:54
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#19
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Perfectly Elocuted
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Quote:
Originally Posted by Hella Good
...we will be doing the exact same thing we've always been doing and it will be just as effective as ever...
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And warriors will still be beating people over the head with swords, Ranger's plinking people with arrows, Ele's going to counseling for their damage dealing inferiority complex, and assassins trying to not look suspicious.
That's hardly a reason not to get excited about the new classes! Come'on, live a little!
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Aug 02, 2006, 02:05 AM // 02:05
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#20
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Mesmers have barely modified the builds being used to combat things. Just how much changed in ED, Diversion, WarHate? There is some new funky things to do (like mess around with Barbs and RI) but no dramatically different builds. I think the other professions got a little bit more dynamics from Factions, wouldn't you agree? Even when they were advertising the new Mesmer skills in Factions ANet were basically saying "and Mesmers... well, they will just stick to basics, nothing rly new here." That's what I was talking about.
I am- in fact- excited about the Dervish- I loved the idea of a melee caster. Always have (DA/AoTL Necro was a fav mess around build, and stuff like VwK Rits, PB Eles). I'm not too crazy about the Paragon (seems to me like a ranged Tactics Warrior). Neither of these positions, however, has rly much influence on my vision of more-of-the-same for Mesmers in Nightfall.
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